GDC Festival of gaming 2026
Build gameplay systems in weeks instead of months
Breaking Change is building AI-native infrastructure for deep gameplay systems that you can model, simulate, and maintain without months of bespoke engineering.
Build weapons with recoil, heat build-up, and ballistics. Vehicles players can tune and upgrade. Mechs that change how they walk and fight as they take damage. Shopkeepers with real margins and supply constraints. Cosy fishing systems driven by simulation, not scripts.
Keep tuning, extending, and rebalancing those systems across the life of your game.
Founded by engineers who have shipped games across startups, mid-sized studios, and AAA teams, and recognised by the Royal Academy of Engineering, Breaking Change is built on one thesis: systems will define the next decade of games.
Based in Wales. Built for systems.
© Breaking Change Ltd 2026